A lot people RuneScape gold
have been drawn to the dungeoneering benefits in Daemonheim, sadly, some are simply not cutting it to the amount of components needed. Some are just too inferior, whilst others are really overprices and are time consuming to retrieve; especially, f2p rewards. Arcane Necklaces. Arcane heartbeat necklace is awful: 5% magic damage? That brings the max hit of fire burst to 168, critically? When are you going to ever hit that? How is this valuable at all? I had rather wizard head bomb and magic amulet that is so much easier to get.
Arcane blast necklace: 10% magical boost, again, magician head bomb; this necklace brings fire blast to 176, I find this useless, when used in pvp, should you die, which you will eventually, you'll lose all that 15k tokens you stored. I, for one will not be getting another 15k tokens. Arcane stream: better for members, but nevertheless, sub-par. Prayer Necklaces. Twisted bird necklace: hardly any use in pvp, I'm not bringing a stack of bones as soon as it delays my next attack; but, I must say it may be helpful when fighting monsters. Split dragon teeth: same thing, but requires 60 dungeoneering; okay for members I guess.
Demon horn: You need 90 dungeoneering: From that time, I could have accumulated so many prayer potions to last me a lifetime. Non-category. Amulet of zealots: Useless. 'nuff said. Tome of frost: once I receive the the amount of tokens I need, I could have gathered a lot of water runes, they fill up the whole of my own bank. Shortbow: Might as well get that longbow sight. Everything else is level. I've just listed some of those dungeoneering benefits, but I am sure there are more, all the member ones I'm not quite sure about, therefore it'd be helpful for somebody to give me a brief review of them. Finally, what do you really consider dungeoneering rewards? I have had a great deal of success with my ranging construct so much, but I'd love to hear your suggestions on how to improve. Construct so much: 57 att, 55 str, 55 def, 76 range,50 mage.
Full rune using gaunts and serker shield. Full d'hide (d'hide coif discretionary, never really noticed a difference) and anti-dragonbreath shield. Maple longbow (sighted) and rune scim are the main weapons, using a shortbow for unarmoured or lightly armoured targets. Kayle's Twist and crossbow with bolts for idiots trying to pull dumb tricks on me. I soundly beat every staker my level (and always beat people up to 10 levels higher than me) unless they're rune-wearing mages or builds like mine, both cases in which I provide them a run for their buy OSRS gold